This job ad has been posted over 40 days ago...


Full-time 3D Game Artist

at Codemodeon in İstanbul

We are looking for a talented and experienced 3D Artist who will be responsible for creating in-game assets. The ideal candidate will be comfortable working in Unity with 3DS Max or Maya with the ability to fully understand the art pipeline from concept modeling to final exported assets. The candidate should be comfortable with cutting-edge technologies and software.

Model and texture in-game characters, vehicles, environments and objects
Define the visual style of the concept
Optimize art to run efficiently within the Unity engine while maintaining high quality standards

4+ years working full time as 3D Artist
Proficiency with various professional software packages for creating 3D Art: 3DS Max, Maya, ZBrush, Photoshop, Illustrator, Substance painter/designer, Quixel etc.
Strong understanding of low-poly modeling and texturing principles
Expert ability to communicate your ideas verbally and on a white-board
Expert ability to communicate your ideas visually using proxy 3D models
Ability to iterate quickly
Competent in learning new workflows and proprietary tools
Confidence on communicating with developers
This role assumes that;
you are comfortable with working between projects
you are restless when not learning something new
you hold high standards
you are passionate about games

It’a bonus;
to have skills like rigging and animation
to have experience with using/helping manage 3D art pipelines in Unity

Now, if you are the one we are looking for then let us know you, tell about yourself and your previous experiences and show some works of yours.

Apply here:

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Published at 22-02-2017
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